Graduate: Zhejiang Academy of Fine Arts (now China Academy of Art), 1984
The father of Chinese video: in 1988 he made «30×30», a three-hour recording of a mirror being smashed, which is called the first Chinese video art.
«30×30» (1988)— three hours of continuous recording: the artist smashes a mirror and glues the shards back together.
“Hygiene” / “Keep It Up” (1990s) — a video about repetitive domestic routines.
“Polyclinic” (2010s) — multi-screen video installations about medical routine.
A single CRT television with a black-and-white casing (TCL) on a white gallery wallInstallation with a row of screens: on two white wall-mounted shelves — 12
2. Feng Mengbo — 冯梦波 (b. 1966, Beijing)
Graduate: Central Academy of Fine Arts (版画系), 1991
The first Chinese artist for whom the computer game became a fully fledged medium: from interactive installations to games of his own design.
“Long March: Restart” (2008) — a platform game in which the artist retraces the route of the Red Army.
“Q4U” (2002) — a shooter in which the author plays against himself, scanned in 3D.
“My Private Album” (1996) — an interactive CD-ROM with a family archive.
Feng Mengbo's digital shan-shui collage (Digital Shan Shui series): a forestPainterly work (digital painting) with a signature in the lower right corner
3. Cao Fei — 曹斐 (b. 1978, Guangzhou)
Graduate: Guangzhou Academy of Fine Arts, 2001
She films the digital present of China: game worlds, factory shifts, cosplay and urban subcultures.
“RMB City” (2007–2011) — a utopian city built inside Second Life.
“Humo” / “Whose Utopia” (2006) — a music video and game about factory youth.
“Nova” (2019) — a game video featuring the artist's parents and veteran programmers.
Cinematic video still: two hands with glasses, a toastInstallation shot: an inflatable blue octopus on a plinth, a pool3D collage of a virtual city: a wheel-rim with the Tiananmen gateStaged scene in a retro laboratory: a man in a lab coat3D render of a hybrid: a bare female torso with octopus tentaclesVideo/performance still: five performers in sportswear and scarvesBest (full-frame) version of the scene: four women
4. Lu Yang — 陆扬 (b. 1984, Shanghai)
Graduate: China Academy of Art, 2007
An assemblage of digital avatars, Buddhist iconography and neuroscience: virtual bodies as a way of speaking about death and consciousness.
“DOKU” (since 2010) — a digital avatar that exists in games, video and choreography.
“Matter of Consciousness” / “Hymn to the Fall” (2010s) — 3D video with deities and neurological motifs.
“DELINQUENT” (2023) — a multi-screen game work about karma and punishment.
Exhibition photograph: an altar-screen with a frame from the video DOKU The Illusion (a figureGeneral view of the same DOKU The Illusion installation: an arch, twoFrame from the video installation DOKU The Illusion (2026, video installationExhibition photograph of DOKU the Creator – Bhavachakra (Société, Berlin, 2025)Installation view of DOKU the Creator – Bhavachakra: a panel wrapped in crumpledInstallation view of the same show: a central screen with black-and-white video
5. Miao Xiaochun — 缪晓春 (b. 1964, Wuxi (Jiangsu))
He translates classical painting into 3D modelling: “The Last Supper” and “Garden” are assembled from digital copies of the artist himself.
“Last Judgement” (2005–2006) — a 3D reworking of the Last Judgement by Michelangelo and Leonardo.
“Microscope” / “H2O” (2000s) — panoramic photographs of contemporary architecture.
“Garden” (2011) — an animation after the “Garden with Pomegranates” from the Qianlong palace.
View of the hall of Miao Xiaochun's solo exhibition “A Glimpse Through Time”Interior of his exhibition hall, vertical frame: three large photographsView of a white hall with three large photographic panels by the artist on three wallsCorner of his exhibition hall: two large photographic panels by the artist (black-and-whiteLarge black-and-white panorama by the artist (a huge industrial workshop, rows of machinesVertical frame: on the wall, two photographic panels by the artist with white margins
Author of “New Classic of Mountains and Seas” — ink-wash animations in which an ancient treatise becomes a lens on contemporary politics and technology.
“New Classic of Mountains and Seas” (新山海经, since 2006) — a cycle of ink-wash animations after the “Classic of Mountains and Seas”.
“Dream” / “Fairy Tale” (2010s) — animation about the city and oblivion.
Painting and objects — the same subjects in ink and installation.
Qing-lü shan-shui: turquoise-green mountains in clouds, pines, a lake; belowDark nocturnal landscape with a full moon, turquoise cliffs, blue waterPainting by the artist: a massive golden-brown tree, a tiger on the trunkMonochrome “ink-wash” frame with the dense built-up fabric of a megacity: roofs
7. Wang Jianwei — 汪建伟 (b. 1958, Mianyang (Sichuan))
Graduate: Zhejiang Academy of Fine Arts (now China Academy of Art), 1987
He works at the border between theatre, video and theory: complex multi-screen systems as models of social time.
“Process” / “Production” (2000s) — video and theatre productions about systems of exchange.
“Another Life” (1999) — a documentary video about a Beijing district.
“Time • Border” / “黄灯” (2010s) — multi-screen video installations.
“The First Spring Day” (2010s) — films with the scent of painting, shot on film.
His own staged colour film still — three figures in retro/sailor costumeAuthentic black-and-white staged cinematic still (Seven IntellectualsAuthentic black-and-white staged still: two figures in swimwear seen
9. Xu Wenkai [aaajiao] — 徐文恺 (b. 1984, Xi'an)
Artist and programmer: viruses, bots, interfaces and the anxiety of the digital observer.
“Virus City” / virus works (2000s) — code and networked objects.
“Cloud Library” / “File” (2010s) — installations about the storage and loss of data.
“Anxious Bodies” (2020s) — video and objects about attention under surveillance.
Installation photograph of aaajiao's 《枯山水》 (Karesansui, White Rabbit CollectionFramed screen/panel with black-and-white glitch text: vertical columnsPhotograph of black rounded tentacle-like forms growing from the floor and wall in a whiteA black piece of material (like coal or stone) with machine-cut planesPhotograph of an electronic scale: a metal platform with a stickerPhotograph of a dot-matrix printer with roll paper coming out, flooded
10. Tian Xiaolei — 田晓磊 (b. 1982, Beijing)
Graduate: Central Academy of Fine Arts (digital media), 2007
3D animation and games: hybrid bodies, mutations and the techno-utopias of the digital generation.
“Megastructure” / “Hybrid” series (2010s) — 3D animations with mutating figures.
“Freedom” / “Body-Machine” — video about the fusion of body and technology.
“The Wang Shikuo Award” (2016) — the first major institutional prize for digital art.
3D render of an installation scene: a plaster Venus de Milo with chromed3D render of a posthuman mutant on a pedestal: exposed musculatureClassical white statue (a draped torso) with a fan3D render: a cosmonaut in an orange monochrome room, above the helmet3D render of a youth with glowing “circuit” lines on his torso
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